The Dynamo Big Blue cabinet head on, marquee lit, Marvel vs. Capcom on screen, granite control panel
Big Blue — marquee lit, attract mode running, the VS. UniSystem alongside
Machine Profile

Big Blue

The big American cabinet at the end of the row — a Dynamo showcase cab in Capcom colors, rebuilt from the power supply up, running Marvel vs. Capcom on free play.

CabinetDynamo Gen 1
Year1992
BoardDarksoft CPS-2 multi
On screenMarvel vs. Capcom

Not every great arcade cabinet came out of Japan. Through the eighties and nineties, Dynamo built cabinets in Texas for the American market — big, square-shouldered, generously proportioned things designed to take a JAMMA board and a beating in equal measure. Operators loved them because they were serviceable and they lasted. Collectors love them now for the same reason, plus one more: a Dynamo is a canvas. Swap the board, swap the marquee, swap the art, and the cabinet becomes whatever you want it to be.

It started life as a Street Fighter II: Champion Edition cabinet, which is exactly the point — a Dynamo is built to be reconfigured, and this one has been. Today it is the biggest machine in the collection and the one people walk toward first. It wears Capcom blue with a gold Capcom decal on the flank, a granite-pattern control panel with two full six-button layouts, and a Marvel vs. Capcom marquee lit up over the top. It goes by Big Blue for reasons nobody has ever needed explained.

What it runs

Most of the time, Marvel vs. Capcom: Clash of Super Heroes — Capcom's 1998 crossover fighter, the game that let Ryu throw hands with Captain America and somehow made it feel inevitable. Two-on-two tag fighting, assists flying, combos that climb the entire height of the screen. Six buttons per player, two joysticks, no coins required.

Most of the time, but not always: the cabinet is not tied to one game. What is actually inside it is a Darksoft CPS-2 multi housed in a Jasen's Customs case, not a single-game board. Original CPS-2 boards came region-locked and battery-backed, and when that battery died the board suicided and took the game with it. The Darksoft kit sidesteps the whole problem: one board, no suicide battery to fear, and the entire CPS-2 library selectable from a menu. So Marvel vs. Capcom is what tends to be up on the screen, but Street Fighter Alpha, Vampire Savior, Progear and the rest of the catalog are one reboot away.

The sound comes through Capcom's Q-Sound hardware, which is a genuinely strange and wonderful bit of nineties engineering: a positional audio process that widens a two-speaker stage until effects seem to come from outside the cabinet. On a machine this size, with the speakers up in the marquee shroud, it does exactly what Capcom's engineers were hoping for.

Work log

Everything that has been done to it since it arrived. It began life as a Street Fighter II: Champion Edition cabinet — Dynamo built these to be reconfigured, and this one has been.

  • Darksoft CPS-2 multi fitted — In a Jasen's Customs case, replacing the single-game board.
  • Power supply recapped — The OEM supply rebuilt and voltages trimmed to spec.
  • Q-Sound amp repaired — RCA jack reflow on the CPB-001A — small fix, big soundstage.
  • Joysticks and switches replaced — New sticks and microswitches throughout both panels.
  • Control panel overlay replaced — Fresh CPO over the granite laminate.
  • Capcom side art installed — The decal hunt that took longer than the electrical work.
  • Custom monitor shroud — Plastic shroud made to fit by a local collector friend.
  • Monitor glass replaced
  • Monitor serviced — Gone over by @duffcon, 2024.
Marvel vs. Capcom attract mode running on the Big Blue cabinet monitor
Attract mode — one of the whole CPS-2 library
Close-up of the Marvel vs. Capcom marquee showing Captain America, Spider-Man, Chun-Li and Ryu, the machine switched off
The marquee — Capcom's four-up artwork, seen with the machine off
The granite-pattern control panel with two joysticks, two six-button layouts, an instruction card and a Capcom badge
The panel — two six-button layouts, Capcom badge

The work

It did not arrive looking like the machine at the top of this page. It turned up shrink-wrapped on the garage floor, plastic still on, the way big cabinets travel when someone wants them to survive the trip. Everything below happened after that photo.

The Big Blue cabinet wrapped in plastic stretch film, standing on the garage floor the day it was delivered
Delivery day — still wrapped, before a single panel came off

Every cabinet in this arcade gets worked on rather than just parked, and Big Blue has had the most attention of any of the uprights. It started where every honest restoration starts — with the power supply. The cabinet's switching supply was fully rebuilt and the voltages trimmed to spec, because nothing else in a cab can be trusted until the rails are clean. Sagging voltage is the ghost behind half the faults people chase for weeks.

"Rebuilt" undersells the first step. The supply came out of the cabinet packed solid with dust — the kind of felted gray layer that builds up over years of a fan pulling air through a machine on a route. Components were not dirty so much as buried. The first job was simply finding the board again.

The switching power supply as removed from the cabinet, every component and wire buried under thick felted dust
Before — years of route dust, thick enough to hide the components underneath
The same power supply after being blown out with compressed air, the circuit board and components now visible
After the air — blown out and legible again, still on its original caps at this point

Next was the audio. A CPB-001A Q-Sound amplifier had a failing RCA jack, and a reflow brought the soundstage back — a small repair with a disproportionate payoff, which is the most satisfying category of fix there is.

Last came the cosmetics, and the longest wait. Correct Capcom-logo side art is not something you order on a Tuesday; the decal hunt took as long as the electrical work did. When it finally arrived and went on the cabinet, the machine stopped looking like a project and started looking like the centerpiece it is. The full bench log lives on the projects page →

The Dynamo Big Blue seen from the front left, the yellow Capcom logo decal running down the side of the cabinet
The decal, on at last — the Capcom logo down the side, and the end of a hunt that outlasted the electrical work

Inside the cabinet

A Dynamo is a big empty box with good bones, and everything that makes it work is bolted to the walls of it. Open the back and the layout reads at a glance: monitor chassis up front, the board case low and central, the supply and the loom running down the side. It is a cabinet built to be worked on standing up, with a torch in one hand — which is exactly why operators kept them and why they are still worth restoring.

The Big Blue cabinet with its back panel removed, showing the monitor chassis, the Capcom board case, the power supply and the wiring loom
From the back — monitor chassis, the Darksoft multi in its Jasen's Customs case low and center, supply and loom down the side
The interior of the Big Blue cabinet viewed through the coin door, showing the transformer, wiring harness and amplifier board
From the coin door — transformer, harness, and the amp board down at the bottom
Cabinet

Dynamo

American showcase upright, JAMMA.

Board

Darksoft CPS-2 multi

In a Jasen's Customs case — the full CPS-2 library, Q-Sound audio, no suicide battery.

Status

Free play

PSU rebuilt, Q-Sound amp repaired, side art installed.

More photos of Big Blue in the gallery →

Sources & further reading: Museum of the Game — Marvel vs. Capcom

Big Blue anchors the end of the row, next to the VS. UniSystem, Donkey Kong, and the Mario Bros. widebody. See the whole lineup →