Tool · from the hardware on the bench

Will it connect?

Pick a console and a monitor. You get the exact chain the arcade would use — cable, switcher, breakout, input — the sync and termination rules, which BKM card the monitor needs if it needs one, and a plain answer. The consoles the arcade owns are marked with what is actually done to them; the rest are described from their published outputs and the usual modifications. The long version is the how-to, Console to PVM, cable by cable.

Console
Monitor

The rules behind the answer

A 15 kHz RGB signal — 240p and 480i — is what every CRT here was built for, so it ranks first whenever the console can produce it. Component carries 480p and HD only into the multiformat monitors: the PVM-20L5, the BVM-A14F5U through its BKM-68X, and the LMD-9030 and 9050. The BVM-20E1U and PVM-2950Q are standard-definition by design; a 480p-capable console still connects, it just runs at 480i. S-Video and composite are listed because they exist, not because the arcade uses them. The LMD-940W has no analog input at all, so anything older than HDMI needs a converter in front of it. Sync rides the composite-sync line of the SCART cable; a monitor whose BNCs take RGB or component is set to RGB; and the last, or only, monitor on a loop-through line is terminated at 75 Ω.

The rules are open data: connect.json, CC BY 4.0, credit Orlandu’s Arcade; the planner itself is one small script, and an AI assistant can call it as the plan_connection tool on the MCP server. Which card fits which chassis is on the BKM reference; what each monitor accepts is on the fleet table.

The how-to, step by step →   The signal chain →   The console table →