Channel 3

The Consoles

The home-console side of the collection — the machines that fed the CRTs before the cabinets moved in. More than a few wear RGB mods, so the Sony monitors get the signal they deserve.

Nintendo

Nintendo Entertainment System top loader, the NES-101 redesign, with its red power switch
1993 · Modded

NES — Top Loader

The late-life redesign, upgraded with an NESRGB board — pure RGB out of a console that never officially had it.

Original Nintendo Game Boy DMG-01 in launch gray on a clear display stand
1989

Game Boy — DMG-01

Launch-edition gray brick, the one that survived everything.

Super Nintendo Entertainment System seen from the front, purple power and reset switches and both controller ports
1990

Super Nintendo

The 16-bit Nintendo — Mode 7 and the SPC700 sound chip.

Nintendo 64 seen from the front, all four controller ports and the cartridge slot on top
1996 · Modded

Nintendo 64

Fitted with an RGB upgrade — Mario 64 the way the arcade monitors want it.

Cobalt blue Game Boy Advance SP open on a clear display stand
2003 · Modded

Game Boy Advance SP — Cobalt

The cobalt clamshell, upgraded from stock.

Black Nintendo GameCube seen from the front, four controller ports and the memory card slots below
2001

GameCube

The black edition, handle and all. Nintendo’s most carryable home console.

Black New Nintendo 3DS XL open on a clear display stand, both screens facing forward
2014

New 3DS XL — Black

The plain black clamshell, and the last of the two-screen Nintendo handhelds.

New Nintendo 3DS XL SNES Edition closed, showing the Super Nintendo styling with purple power and reset accents
2016

New 3DS XL — SNES Edition

The one that looks like a tiny Super Nintendo folded in half — purple buttons, gray shell and all.

Not pictured: the NES Front Loader (1985, fitted with an NESRGB board like the Top Loader) — not on the display shelf.

Sega

Sega Genesis CDX combo unit seen from above, disc lid and player controls visible
1994 · Restored

Genesis CDX

The slim Genesis/Sega CD combo (MK-4121), running strong on a freshly replaced laser lens.

Portrait reservedOn the bench — back soon
1994 · Out for service

JVC X'Eye

JVC's take on the Genesis + Sega CD combo — currently off at iFixRetro for a full servicing. Follow the bench →

Sega Genesis Nomad handheld on a clear display stand, six-button face and screen forward
1995

Nomad

Portable Genesis, batteries not sufficient.

Sega Saturn seen from the front, disc lid closed and both controller ports visible
1995

Saturn

Sega's 2D powerhouse and quiet legend.

Sega Dreamcast seen from the front, swirl logo on the disc lid and four controller ports
1999

Dreamcast

The last Sega console, still thinking.

Not pictured: the Genesis Model 1 (1989, modded with HDG S-Video and stereo output jacks) — not on the display shelf.

NEC & Sony

NEC Turbo Express handheld on a clear display stand, TurboGrafx-16 branding on the face
1989

Turbo Express

Full TurboGrafx games in your hands — a handheld so far ahead of its moment it still looks unlikely.

NEC PC Engine Duo-R in white, the CD-ROM and HuCard combo unit, seen from the front
1991 · JP · Modded

PC Engine Duo-R

PC Engine and CD-ROM² in one white machine, straight from the market that loved the PC Engine best — fitted with a region mod so it runs the US TurboGrafx library too, and an RGB mod so it reaches the monitors like everything else here.

Sony PlayStation 2 Slim seen along its front edge, showing how thin the redesign is
2004 · Modded

PlayStation 2 Slim

Runs its library from a MemCard Pro 2 with FMCB/OPL — the whole PS2 catalog, no discs required.

Not pictured: the TurboGrafx-16 (1989) — not on the display shelf.

Every one of these reaches a CRT over analog RGB, through a pair of SCART switchers and a stack of BNC breakout cables. The Signal Chain shows the whole path.

GSCART automatic SCART switch on a clear acrylic mount, eight SCART cables plugged in
The GSCART switch — every SCART lead on this page lands here, and whichever console powers on gets the line to the glass
Lit display shelf of retro consoles at night with two Sony PVM monitors showing Super Mario Bros above
The shelf after dark — Super Mario Bros. on the PVMs, hardware lit like a museum case

What was done, and how it reaches the glass

The part every collector asks about: which machines needed a modification to give up RGB, which had it from the factory, and how each one lands on a professional monitor. The path is the same for nearly all of them — an RGB SCART cable into an auto-switcher, a SCART to 4 BNC breakout cable out of it, and a Sony BNC input at the end. Cable makers are left out on purpose; the gear is named.

ConsoleWork doneVideo outInto the chain
NES Front Loader · Top LoaderNESRGB board in eachRGB (modded)RGB SCART → switcher → breakout → PVM / BVM
Super NintendoStockRGB (native)RGB SCART → switcher → breakout → PVM / BVM
Nintendo 64RGB upgradeRGB (modded)RGB SCART → switcher → breakout → PVM / BVM
GameCubeStockComponent, OEM cableComponent input, no switcher in the path
Genesis Model 1HDG S-Video and stereo output jacksRGB (native) · S-Video addedRGB SCART → switcher → breakout → PVM / BVM
Genesis CDXNew laser lensRGB (native)RGB SCART → switcher → breakout → PVM / BVM
SaturnStockRGB (native)RGB SCART → switcher → breakout → PVM / BVM
PC Engine Duo-RRegion mod · RGB modRGB (modded)RGB SCART → switcher → breakout → PVM / BVM
PlayStation 2 SlimMemCard Pro 2 with FMCB/OPLComponentSwitcher → distribution amp → the LMD wall

Handhelds, the unit on the bench, and anything that does not run through the RGB chain are left off. “Switcher” is the GSCARTSW in each room; “breakout” is the SCART to 4 BNC cable. The whole path, box by box, is in The Signal Chain.