Issue Two

The Orlandu 50

About 13 min read

Fifty favorite console games, ordered by head-to-head duel rather than by argument — every position on this list was won against another game. One rule sits above the rest: it had to be beaten. Not admired, not owned for years, not started twice. Finished.

Ranked50
Beaten130
Duels350
Platforms11
Oldest1985
Newest2024

The top ten The most-tested end of the list

1

Zelda Link to the Past 1992

Super Nintendo

The one every overhead adventure since has been measured against, and the reason the light world/dark world trick still gets copied. Nothing in it is wasted — every screen either hides something or teaches you how to find it.

2

Super Mario World 1991

Super Nintendo

Ninety-six exits, and the game never once explains that number to you. It is the most generous platformer ever built: secrets stacked on secrets, and a cape that turns mastery into flight.

3

Final Fantasy II 1991

Super Nintendo

Released everywhere else as IV, and the first RPG that treated its cast as people who could betray you, die, and mean it. The Zeromus fight is where a generation learned what a final boss was supposed to feel like.

4

Final Fantasy III 1994

Super Nintendo

Released everywhere else as VI. Fourteen playable characters and no single hero, an opera scene it had no business pulling off, and the rare RPG where the villain actually wins halfway through.

5

Super Metroid 1994

Super Nintendo

Still the cleanest lesson in teaching without text: every door, every ledge, every dead end tells you what you are missing. Forty years of games have borrowed its map and not its restraint.

6

The Last of Us Part II Remastered 2024

PlayStation 5

The most uncomfortable game on this list, deliberately. It spends twenty hours making you complicit and then hands you the other side of it, and the ranking reflects that it is impossible to shake.

7

Legend of Zelda 1987

NES

The gold cartridge that told you nothing and expected you to find out anyway. It is on this list less for how it plays now than for the fact that it invented the idea of a world you were allowed to be lost in.

8

Super Mario Odyssey 2017

Nintendo Switch

The best argument that the 3D Mario formula still had somewhere to go. Capturing enemies turns every level into a toolbox, and the sheer density of moons means it never once feels padded.

9

Super Mario Bros 3 1990

NES

The high-water mark of what the NES could do, and still the tightest set of levels Nintendo has ever shipped. The map screen alone changed what a platformer was allowed to be.

10

Super Mario 64 1996

Nintendo 64

The hardest thing any game ever did: invent 3D movement that felt right on the first try. Everything since has been a refinement of a control scheme that arrived essentially finished.

Eleven to fifty Uniform treatment, same rules

11

Zelda: Tears Of the Kingdom 2023

Nintendo Switch

Takes the world it already built and hands you the tools to break it, which is a stranger and braver move than another new map. Ultrahand is the rare mechanic that makes bad ideas fun.

12

Mega Man 2 1989

NES

The one where the formula clicked — eight bosses, eight weapons, and a difficulty curve that punishes without cheating. Wily's castle is where the NES stopped being polite.

13

Super Mario Bros 1985

NES

World 1-1 is the most efficient piece of teaching in the medium: no text, no tutorial, and by the first pipe you understand the entire game. Everything else here owes it something.

14

Ghost Of Tsushima: Director's Cut 2021

PlayStation 5

A samurai film that happens to be playable, and the only open world on this list where the wind does the job of a quest marker. The duels are the best one-on-one combat Sucker Punch has written.

15

ToeJam and Earl 1991

Sega Genesis

A randomly generated hangout that has almost nothing in common with anything else from 1991, and its ranking here is entirely about how it plays with a second person on the couch.

16

Donkey Kong Country 1994

Super Nintendo

The pre-rendered look was the sales pitch, but the reason it lasts is the level design — mine carts, barrel blasts, and a rhythm that keeps escalating for forty stages.

17

Mike Tyson's Punch-Out 1987

NES

Not a boxing game, a pattern-recognition game wearing boxing gloves. Every opponent is a puzzle with a tell, and Tyson is the wall that generation measured itself against.

18

The Last of Us Part I 2022

PlayStation 5

The one that proved a game could carry a two-hander character story without flinching, and the ending still refuses to let you off the hook. The remake mostly stays out of its own way.

19

Ninja Gaiden 1989

NES

Brutal in ways that would not survive a modern focus test, and worth every restart. It also brought cinematic cutscenes to the NES, which nobody had thought to ask for.

20

Zelda Ocarina of Time 1998

Nintendo 64

The template for 3D action-adventure: Z-targeting, a world on a day/night clock, and dungeons that still hold up as architecture. It sits here rather than higher because the 2D Zeldas got there first.

21

Shadowgate 1989

NES

A point-and-click death trap ported to a console that had no business running it, and the reason a lot of people learned to read a room before touching anything. Almost every choice kills you.

22

Bonk 2 Bonk's Revenge 1991

TurboGrafx-16

The sequel that fixed everything the first one fumbled, and the best case for the TurboGrafx as more than a footnote. Headbutting is a genuinely good verb.

23

Zelda A Link Between Worlds 2013

Nintendo 3DS

The sequel to A Link to the Past that arrived twenty-two years late and earned it. Renting items instead of gating them behind dungeons quietly fixed the series' oldest structural problem.

24

Secret of Mana 1993

Super Nintendo

Real-time combat in an era of menus, and the ring system is still one of the cleanest interfaces an RPG ever shipped. Three-player co-op on a couch was the selling point and still is.

25

007 GoldenEye 1997

Nintendo 64

Invented the console shooter and the split-screen argument that came with it. The single-player campaign holds up worse than the multiplayer, which is how you know how good the multiplayer was.

26

Jackie Chan's Action Kung Fu 1990

TurboGrafx-16

One of the genuinely great platformers on a system most people never owned, and proof that the TurboGrafx library rewards digging. The animation is far past what the hardware suggested.

27

Sonic the Hedgehog 2 1992

Sega Genesis

Where the speed finally had level design worthy of it, and Chemical Plant is still the definitive Sonic stage. The spin dash is one of the great sequel additions.

28

Contra 1988

NES

Thirty lives was the joke; the game underneath is a precision run-and-gun that has aged better than almost anything else from 1988. Best played with someone else losing beside you.

29

R.C. Pro-AM 1988

NES

An isometric racer with a rubber-banding blue car years before anyone had a name for that particular cruelty. Rare's fingerprints are all over it.

30

Zelda II The Adventure of Link 1988

NES

The black sheep, and it is on this list on purpose. Side-scrolling combat with real spacing and commitment, a punishing overworld, and the only Zelda that ever asked you to earn a level.

31

Final Fantasy VII 1997

PlayStation

The one that dragged the genre into the mainstream, and the reason a lot of people on this continent found RPGs at all. It ranks here rather than higher because the SNES pair got there with less.

32

Castlevania 1986

NES

Stiff on purpose. The whip has weight, the stairs are a commitment, and the entire game is about respecting a jump you cannot take back. Block 6 remains a rite of passage.

33

Metroid Dread 2021

Nintendo Switch

The 2D Metroid that finally arrived after nineteen years, and it moves better than any of them. The EMMI sections divide people; the rest is close to flawless.

34

Super Mario Bros 2 1988

NES

Not really a Mario game, and better for it. Four characters with real differences, vegetables instead of stomping, and a dream logic the series never went back to.

35

Terminator 1993

Sega CD

The lone Sega CD entry on the list, and it earns the slot on its soundtrack as much as its side-scrolling. Tommy Tallarico's score is the best argument the format ever made for itself.

36

EarthBound 1995

Super Nintendo

A JRPG about suburbs, telephones and homesickness, which nobody was asking for and everybody remembers. The rolling HP meter is a mechanic that deserved to be stolen more often.

37

Final Fantasy Tactics 1997

PlayStation

A political drama with a job system attached, and the deepest strategy layer Square ever shipped. The translation is famously rough and the game survives it anyway.

38

NHL 94 1993

Sega Genesis

The one every hockey game since has been compared to, including by people who do not watch hockey. One-timers, the manual goalie, and an arcade pace nothing has matched.

39

Super Mario Kart 1992

Super Nintendo

The original, and still the meanest. Mode 7 on a Battle Mode course with one other person is where the entire kart-racing genre started as an argument.

40

Duck Tales 1989

NES

The pogo cane is one of the best movement verbs on the console, and the Moon theme escaped the game entirely. Capcom's licensed run was a small golden age and this is the peak of it.

41

Military Madness 1989

TurboGrafx-16

A turn-based hex wargame that is far more approachable than that sounds, and one of the strongest reasons to take the TurboGrafx seriously. Clean rules, deep decisions.

42

Baseball Stars 1989

NES

The first console sports game with a persistent, editable league, which is an idea worth more than the box art suggests. Create a team, pay your players, watch them improve.

43

Sunset Riders 1993

Super Nintendo

An arcade run-and-gun that made the trip home mostly intact, and one of the best two-player games on the SNES. The boss fights have personality the genre usually skips.

44

Space MegaForce 1992

Super Nintendo

Known as Super Aleste in Japan and one of the finest shooters on the system, with a weapon system deep enough to reward learning it. Criminally overlooked in the US.

45

Tecmo Bowl 1989

NES

Four plays a team and it still produced more arguments than most modern sports games. Bo Jackson is less a player than a design flaw everyone agreed to enjoy.

46

Mario Kart 8 Deluxe 2017

Nintendo Switch

The most refined the series has ever been, and the track list is absurd after the booster passes. It ranks below the original because refinement is not the same as invention.

47

Final Fantasy X 2001

PlayStation 2

The one that swapped the world map for a corridor and got a better story out of the trade. The sphere grid and the conditional turn order both hold up.

48

Tenchu Fatal Shadows 2005

PlayStation 2

Late-series and rougher than its predecessors, but the stealth loop underneath is still the one Tenchu invented before anyone else in 3D. On the list for the series as much as the entry.

49

Metroid 1986

NES

No map, no hand-holding, and a password system that felt like a dare. It is the original of a genre named after it, and it still gets in the way of you enjoying it — which is part of the point.

50

Zelda Breath of the Wild 2017

Nintendo Switch

Rewrote what an open world could be, then Tears of the Kingdom did it again with better tools. Sitting at the bottom of this fifty is a statement about the sequel, not a knock on this.

The Shelf of Shame Ten with a claim on this list, if only they had been finished

Eight of these were confessed. Two turned up in an audit, never even flagged — which is its own verdict. Of the eight confessed, seven never survived the first hour. Only one was abandoned in progress, which is somehow the more forgivable crime.

Castlevania: Symphony of the Night 1997

PlayStation · barely started

The 1986 Castlevania is at 32 on this list, earned the hard way, one committed jump at a time. Its most beloved descendant got about an hour before it was set down. No difficulty excuse available: this is the friendly one.

Chrono Trigger 1995

Super Nintendo · real progress, then drifted

The only entry here that was genuinely underway. Final Fantasy II and III sit at 3 and 4, Secret of Mana at 24 — the whole SNES role-playing canon is accounted for except the one most people would have put first. It was going well. That is what makes it worse.

Donkey Kong Country 2 1995

Super Nintendo · barely started

Donkey Kong Country is at 16 for its escalating level design. The sequel is the one that escalates further, and it is widely held to be the better game. It got an hour.

Mega Man 3 1990

NES · barely started

Mega Man 2 is at 12, described on this list as the point where the formula clicked. The very next game adds the slide and Proto Man and was abandoned before the first Robot Master fell.

Mega Man X

Super Nintendo · barely started

The reinvention of the series, and the opening stage is the most-praised tutorial level of its generation. Never got past the neighborhood of it.

Metroid Prime

GameCube · barely started

Three Metroids made the fifty: Super Metroid at 5, Dread at 33, the 1986 original at 49. The fourth is the one everybody insists is the best of them, and the first-person turn simply did not take.

Panzer Dragoon Saga 1998

Sega Saturn · never flagged

Not one Saturn game reached this list. Not one. The system's defense has always been this — a four-disc role-playing game people still describe as the best reason the machine existed — and it did not come up once, in either direction, until an audit went looking for it.

Snatcher 1994

Sega CD · barely started

The Sega CD's single representative on the fifty is a Terminator side-scroller. Snatcher is the game the format is actually famous for, the one people write essays about, and it has been started once.

Zelda: Majora's Mask 2000

Nintendo 64 · never flagged

Seven Zelda games are on this list. This is the one a sizable faction argues is the best of them all, and it did not merit a mention in either column — not beaten, not confessed. The three-day clock ran out without anyone noticing.

Zelda: The Wind Waker

GameCube · barely started

Seven Zelda games are on this list, from number 1 to number 50. Wind Waker is the hole in the middle of that run, and it lost its shot in the opening hour.

What the list says Read back off the finished order

The top five is one console

Every one of the first five came out on the Super Nintendo, and all five landed between 1991 and 1994. Whatever this list is measuring, it was largely settled in those four years.

Two machines carry more than half

16 entries are NES and 11 are Super Nintendo — 27 of fifty from two consoles that shared a decade.

The nineties win outright

39 of the fifty were released before 2000, and only two come from the entire 2000s. The gap is not a shortage of games; it is when the finishing happened.

Zelda is the through line

7 Zelda games are on the list, from the first position to the fiftieth — more than any other series. 8 carry the Mario name, 5 are Final Fantasy, and 3 are Metroid.

Sega CD gets one seat

The format's single representative here is a Terminator side-scroller, kept for its soundtrack. The game that format is actually famous for is two sections up, unfinished.

The oldest entry is a tutorial

Super Mario Bros. sits at 13, and its case is the same one made for it in 1985: World 1-1 teaches the whole game without a word of text.

Colophon How the order was made, and what to distrust

How the order was made. The eligible pool was every console game that had actually been beaten — 130 of them, plus four hard games that were carried far enough that calling them unfinished was a technicality. That pool was cut to a 63-game shortlist of real favorites, and the shortlist was ranked by 350 head-to-head picks: two games on screen, one question, no scores and no scoring rubric. The picks were turned into an order by a Bradley-Terry fit over the whole comparison log, so an early pick is re-weighted once later picks reveal how strong its opponent really was.

What to distrust. A rating method never fully settles the games nearest each other. Treat a gap of three positions as noise and a gap of twenty as real. The top ten is the least reliable part of any such ranking, not the most — the games up there are close in the mind that ranked them, which is exactly the condition the math handles worst. Two positions were set by hand rather than by duel: Metroid was pulled up to 49, and Breath of the Wild was pushed down to 50.

Years and names. Where a game is known by a different number elsewhere, this list uses the name printed on the release it was played on — so Final Fantasy II and Final Fantasy III here are the games sold under those names on the Super Nintendo. Years are first US release. Ocarina of Time appears once for the Nintendo 64 and, separately, the 3DS version was ranked on its own and did not make the fifty.

No critic scores. Issue One ran Rotten Tomatoes numbers beside every film. There is no equivalent here: aggregate review scores do not exist for most of this list, which is largely pre-1999, and a meter that was blank for thirty-five of fifty entries would have quietly punished the oldest games for the sin of being old. The order is unsourced on purpose.

The ranking is Orlandu's. The write-ups are editorial.

Like Issue One, this is off the usual beat — no CRTs, no coin doors. It is here for the same reason: fifty games ranked by duel is the same instinct as a shelf of monitors ranked by measurement. The argument gets settled by comparison, not by opinion.

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